Loïc da Silva
Narrative Designer
Game Designer
I'm Loïc da Silva, graduated with a Master's degree in Game Design from the Cnam-Enjmin and a BA degree in English literature, language and History.
In my work, I aim to intertwine narration and gameplay so that one can reinforce the other.
Interested in creation and integration, I take extra care to details and I make the most of my projects to sharpen my tools for research, communication and development.
In a team, my cross-disciplinary and technical skills allow me to collaborate efficiently with the other professions, thus creating a good workflow for creation process and production.
I have notably worked as a Game Designer and Level Designer on Dordogne, a narrative game nominated for the Pégases 2024.
Genre: Musical puzzle-platformer
Context: Vertical Slice, 2nd year-end project (Master's degree)
Time: 4 months
Team: 10 people + 6 support members
Engine: Unreal Engine 4
Main tasks:
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Narrative Design and design of narrative devices
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Writing: Characters, worldbuilding, dialogues, poem
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Research and documentation
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Cinematic Art: Dialogues, events, rhythm, cameras, animations, voice lines
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Actor direction
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Puzzle Design, Camera Design
Genre: Contemplative puzzle game
Context: 1st year-end project (Master's degree), remote work
Time: 3 months
Team: 7 people
Engine: Unity
Main tasks:
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Project initiator
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3C Design
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Design of systems and interactions between objects
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Puzzle Design and storyboards
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Integration of levels
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Environmental Narrative Design
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Cinematic Art
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Planning management (Game Design team)
Genre: Investigation, riddles, roleplay
Context: Personal project
Time: 4 months (production) + 4 months (organization)
Team: 1 Game Designer + 9 players
Platforms: Forum and Discord
Main tasks:
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Narrative Design and development of the storyline
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Writing: Characters, narrative texts, dialogues, videos
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System Design (player and environment progression)
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Design of rooms and maps
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Design of riddles
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Organization of the game and of in-game events