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loic.dasilva[at]gmail[dot]com
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I'm Loïc da Silva, graduated with a Master's degree in Game Design from the Cnam-Enjmin and a BA degree in English literature, language and History.

 

In my work, I aim to intertwine narration and gameplay so that one can reinforce the other.

Interested in creation and integration, I take extra care to details and I make the most of my projects to sharpen my tools for research, communication and development.

In a team, my cross-disciplinary and technical skills allow me to collaborate efficiently with the other professions, thus creating a good workflow for creation process and production.

I have notably worked as a Game Designer and Level Designer on Dordogne, a narrative game nominated for the Pégases 2024.

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Echo of the Sky
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Genre: Musical puzzle-platformer

Context: Vertical Slice, 2nd year-end project (Master's degree)

Time: 4 months

Team: 10 people + 6 support members

Engine: Unreal Engine 4

Main tasks:

  • Narrative Design and design of narrative devices

  • Writing: Characters, worldbuilding, dialogues, poem

  • Research and documentation

  • Cinematic Art: Dialogues, events, rhythm, cameras, animations, voice lines

  • Actor direction

  • Puzzle Design, Camera Design

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Genre: Contemplative puzzle game

Context: 1st year-end project (Master's degree), remote work

Time: 3 months

Team: 7 people

Engine: Unity

Main tasks:

  • Project initiator

  • 3C Design

  • Design of systems and interactions between objects

  • Puzzle Design and storyboards

  • Integration of levels

  • Environmental Narrative Design

  • Cinematic Art

  • Planning management (Game Design team)

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Everlasting Nocturne
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Genre: Investigation, riddles, roleplay

Context: Personal project

Time: 4 months (production) + 4 months (organization)

Team: 1 Game Designer + 9 players

Platforms: Forum and Discord

Main tasks:

  • Narrative Design and development of the storyline

  • Writing: Characters, narrative texts, dialogues, videos

  • System Design (player and environment progression)

  • Design of rooms and maps

  • Design of riddles

  • Organization of the game and of in-game events

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